Apple's Quicktime VR is one of the more exciting visual effects
in digital imaging. With it, you can produce and view 360° panoramas
of real or computer generated scenes, without the need for expensive panoramic
cameras or any other of the fancy equipment usually associated with VR. Or you
can produce an 3-D object which you can grasp and move around and any direction.
In theory, to shoot 360° panoramic VR, you place a standard 35mm camera
on a tripod and shoot 12-18 photographs to capture a full 360 degree view. Then
using a special software, you "stitch" these images into a single PICT file, which
is then processed further to create the final, user-navigable movie which is playable
on both Macintosh and Windows computers.
In practice, it's a bit more complicated than that. the camera must be level
and the optical center of the lens has to be directly over the center point of the
tripod. That ensures a smooth flowing VR. There should be few moving objects, such
as people, near the edges of your photos; this can complicate the stitching process.
Depending on the focal length of the lens, you take a set number of pictures
at a set number of degrees apart from each another. With a 15 mm lens, for instance,
shoot 12 photos to complete the 360°; with a 24 mm lens, take 18 shots, and so on.
Special VR tripod heads are available to ease shooting. I use a 24mm lens and
the KiWi Panoramic Tripod Head for easy of use and
lower cost.
From Paris #1 and From Paris #2 are outstanding examples of full screens VR panoramas
with music.
Object VRs are more time-consuming. For one thing, rather than just a single position
as in standard VRs, you have multiple positions, because you photograph the object from
multiple angles, all the way around. You have to keep a set distance from an imaginary
vertical line down the center of the object, and keep that line perfectly vertical — all
to ensure that in the final VR the object doesn't "jump" all over during playback.
(It's like maintaining the same pitch, roll, and yaw for every shot.)
This is a overview of the creation process. There is an excellent step-by-step
set of instructions available at
QuickTime Virtual Reality for Educators and Just Plain Folks.
The viewing process is very simple - click in the picture, hold down the mouse key, and
drag the cursor to change the viewing direction. Dragging isn't required at the edge of the
viewing area because the picture will scroll if you just keep the mouse-button down. Keys on
the bottom-left corner of your keyboard can allow you to zoom in or out of the image (the keys
vary from system to system but try using shift / alt or Shift / control).
The Quicktime VR Book by Susan A. Kitchens, Peachpit Press, 1998,
is the only outstanding text on the market. Although it is out-of-print,
copies are still available on Amazon.com. Susan is updating this manual and
is presently working on a Web site for the book.
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This
work by Ron
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