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"The problem is not necessarily lack of funds, but lack of adequate training and lack of understanding of how computers can be used to enrich the learning experience." National Education Technology Plan 2004. US Department of Education.

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Workshops

I provide a wide variety of workshops on technology applications and technology integration. The lengthen of any program will be determined by what is needed. One hour provides enough time to introduce the topic and have a demonstration / presentation. The total time is determined by the amount of credit or by the interaction that is necessary.

Web 2.0 in Education (1-16 hours)[New]
Web 2.0 is the latest buzz word in education. In this workshop, participants will get a complete over view of Web 2.0 and its uses in the classroom. Learn to produce and maintain a Blog. Create RSS (Really Simple Syndication) code so that materials on your site or blog are syndicated for publication to news aggregates. Tag material so that you or your students can rapidly find it on the Web. Learn how to maintain bookmarks for the students in your school.

Curriculum Packaging (1-16 hours)[New]
Curriculum development is no longer one teacher, or even a team of teachers, creating lessons for one class or one school. Now, curriculum must meet state and / or district learning bench marks. Districts are using curriculum mapping to identify and prioritize bench marks. Large districts are beginning to standardize curriculum so that all students get the same materials. Learn to produce and package curricular materials including the creation of digital materials to supplement lesson plans. Participants will learn through step-by-step demonstration, discussion and handouts.

Digital Cameras in Education (1-16 hours)
Hand-on instruction, ideas, and examples for comparing and using digital cameras in education. Learn the steps of operating a digital camera, then capture, edit and save images with the computer. Topic includes image formats for applications and options for image display. This session will offer techniques and examples of ways to apply digital photography in teaching. Ideas and examples for all levels and content areas will be shared through demonstration and sample lessons. As a curriculum tool, digital cameras add a multimedia dimension to learning. Placing a digital camera in the hands of a K-12 student or teacher unleashes creativity and opens up new possibilities for all areas of the education spectrum. Beyond simply recording events, digital images transform documents, presentations, and communications into personalized, custom productions. Topics include student and teacher portfolios and printing on various media for creative projects.

Pod Casting (1-4 hours)
The iPod and pod casting is changing education in much the same way it has changed the music industry. It is rapidly becoming a major method of curriculum delivery. Learn methods for designing and creating audio, video and slides with audio. Additional topics will also include RSS (Really Simple Syndication), publishing and promoting the pod cast. Participants will learn through step-by-step demonstration, discussion and handouts.

E-Books(1-8 hours)
Learn to apply e-book / digital text programs in creating interactive educational materials. E-Books are books that have been converted to digital format. Discover how to use free e-book software to create your own e-books. Use publications to locate and work with existing e-documents. With an e-book reader such as Adobe Reader, you have a system that remembers where you stopped reading, and includes multiple methods of page navigation, allows for multicolored bookmarks, dictionary interaction, and whole book search features. You can personalize your e-Book with multicolored highlighting, font sizing, adding your drawings, and writing in personal notes.

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Electronic Portfolios (1-16 hours)
Electronic portfolios are excellent alternative assessment and professional assessment tools. In this workshop, you will learn to create effective digital forms of student and teacher portfolios. Technology topics will include issues and decisions about storage, medium, software, design, and tools. Education topics will include integration and effective assessment tools such as rubrics. With portfolios, student generate rather than select responses and products. By actively participating in decisions about their learning by making purposeful collections of their work while developing valuable work skills. Members of the classroom community of learners share an understanding of what constitutes good work as evidence of accomplishment.

Educational Web Page Development (1-16 hours)
For students and educators, the web is an important educational tool. In today's standards-based educational environment, it is essential that web resources closely fit educational objectives. In the absence of web sites that meet precise educational needs, teachers seek the expertise to develop their own web-based teaching materials. Most current courses and training in web design target business or professional developers. Teachers have unique needs, including design principles for children and students with various disabilities that incorporate sound teaching practices. The workshop stresses critical evaluation of a wide range of existing web sites from visual design, usability and educational perspectives.

Aggregators & Pod catchers (1-4 hours)
The amount of information that is available on the Web that should / could be used in a classroom in absolute astounding. Students can surf the Web and find more up-to-date information faster than a teachers can lecture it but it is important to teach our students how to manage all this information. Discover is the use of RSS feed readers to manage information for the teacher and students.

Effective Presentation Design and Creation (1-16 hours)
Learn presentation design basics and guidelines for improving presentations using tools such as PowerPoint and Adobe Acrobat. This workshop will also address the topics of using advanced features of PowerPoint to add animations, navigation, interactions, and multimedia to presentations Presentation software tool are powerful and adaptable products for creating custom lessons and presentations. Effective presentations follow established design principles and include interactivity. Design guidelines for creating better presentations include size, fonts, images, readability, distractions and more. Benefits of interactive presentations include sensory engagement through multimedia and easy reuse and updating of saved files. Tutorials, interactive lessons with feedback, review, and even testing, can be created as presentations.

DVD Applications (1-4 hours)
Video is captivating, and interactive video is engaging. This workshop shares lessons and strategies that use the features of DVD for multi-sensory, multiple intelligence, multi-disciplinary learning. Learn how to repurpose entertainment video and turn it into a real educational experience for your students.

Interactive PowerPoint (1-4 hours)
Learn methods for designing interactivity into digital presentations by incorporating menus, buttons and feedback into PowerPoint for web, CD-ROM and computer delivery. This session will overview purposes of digital electronic presentations in education, including for large groups, small groups and individuals. Interactive PowerPoint is effective for tutorial, testing, review, simulation and concept instruction. Participants will learn through demonstration, discussion and handouts how to design and use buttons, menus, and feedback into PowerPoint for navigation and education.

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Creative Commons License This work by Ron Bruner is copyright under a Creative Commons Attribution-Noncommercial-Share Alike 3.0. Permissions beyond the scope of this license is available at Terms & Conditions or by permission of the author.